![]() However, there are a couple of forms that stand out for being slightly more useful. It’s probably best to pick a familiar for role-playing reasons than for mechanical-optimization reasons. Honestly, there often isn’t a huge difference in the usefulness of different familiars. A familiar can also be a lot of fun for role-playing reasons. ![]() Many players consider Find Familiar one of the most useful spells in 5e, in large part because of the versatility of things a skilled player can do using their familiar. If this is done, the familiar can be re-summoned without having to re-cast the spell. The caster can also speak telepathically to the familiar and see through its eyes, hear through its ears, and use other special senses the familiar has.Ī caster can also choose to temporarily dismiss its familiar into a pocket dimension. The Familiar is not particularly “powerful” – it can’t even attack - but it is capable of doing a number of useful things for the caster such as scouting for danger, casting touch spells, using the help action, picking up or dropping objects, and several other actions. If cast as a ritual, it takes 70 minutes to cast. And it cannot be killed, although it vanishes if it drops to 0 HP until the find familiar spell is recast.Ĭasting Find Familiar takes 1 hour and requires 10 gp worth of material components. ![]() The animal forms include bat, cat, crab, frog or toad, hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.Įven when the familiar is in an animal shape, it technically remains fey, field or celestial. Your choice of spirit type doesn’t usually matter much aside from influencing the familiar’s personality and alignment, although your choice of animal form is important. Find Familiar is a first level spell on the Wizard’s spell list that conjures a spirit Familiar of the type Fey, Fiend or Celestial, which takes the shape of an animal.
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